SUMMARY
Role
Character Artist
Intention (SMART Goal)
By Jan. 13, as Character Artist, I will have evidence of making the animations of the enemies by following
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
https://docs.unity3d.com/2018.3/Documentation/Manual/TimelineWorkflowHumanoidAnimation.html
Project Timeline
Proposed Budget
- $15 per month per person (6) – Unity
- $7,700
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I had to learn how to use blender and unity by using tutorials. Then I had to learn to animate. Then another problem I faced was blender deleting all of the keyframes I had, so the animations were incomplete, and I had to go back and do it over again. I used my time wisely so I could try to complete everything I needed to get done. I used other media with zombies in it as a reference for the animations of the zombie.
Ways of Working (Communication & Collaboration)
The whole team would communicate regularly. We were always on top of updating our Trello board and communicating what we had done and haven’t yet. I needed a little extra help since I hadn’t used either blender or unity before, and I would ask whenever I had a question about something. We all would help each other out when there were issues, or we were just confused about something.
Tools for Working (Info & Media Literacy)
I used a lot of tutorials on the blender and unity websites to learn how to use them. Then I used animation tutorials on YouTube and the blender website, so I could learn to animate on blender.
Ways of Living in the World (Life & Career)
Working in a team like this helped with my communication skills and being able to ask for help when I need it.
Reactions to the Final Version
“Has great potential” -Nelly
“great start for ai” -Nelly
Self-Evaluation of Final Version
Simple- It was simple because there was one main job I had, that was to animate the enemy. It wasn’t too much and simple enough that I could get it done without previous knowledge.
Unexpected- Part of our game was unexpected by the idea of the main enemy, they were zombies, which is a pretty common trope in video games and television but we added that they are mushroom zombies, Shroombies. With the design as well it’s a little different.
Concrete- The game was concrete because we all had the same idea of what we were trying to achieve, so we were all together on the idea.
Grammar and Spelling
Grammarly
Editor
Jaycie