Production Project session 4

Malingering “cat on computer” from Flickr 2/3/22

SUMMARY

Role

Character artist

Intention (SMART Goal)

By March 1, as character artist, I will create the enemy animations by following this tutorial for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

8 months practice/trying to get work 11:33

artistic burnout 19:40

wort life/personal life balance 25:10

artistic freedom 39:25

advice for younger self/ for younger people now 46:12

don’t worry how good or bad it looks, just do it 46:26

Training Source(s)

Intro/basic controls

Keyframing basics

How to insert keyframes

Basic posing

Bone constraints

Constraints

Project Timeline

Set a pace and watch the burndown chart to be done by march 1.

PRODUCTION – ACTION

Evidence of Team Planning and Decisions

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Jaycie

Production Project – Session 3

SUMMARY

Laboratory: computers” by towo™ is licensed under CC BY-SA 2.0.

Role

Character Artist

Intention (SMART Goal)

By Jan. 13, as Character Artist, I will have evidence of making the animations of the enemies by following

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

https://docs.unity3d.com/2018.3/Documentation/Manual/TimelineWorkflowHumanoidAnimation.html

Project Timeline

Proposed Budget

  • $15 per month per person (6) – Unity
  • $7,700

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch

Skills Commentary

Slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I had to learn how to use blender and unity by using tutorials. Then I had to learn to animate. Then another problem I faced was blender deleting all of the keyframes I had, so the animations were incomplete, and I had to go back and do it over again. I used my time wisely so I could try to complete everything I needed to get done. I used other media with zombies in it as a reference for the animations of the zombie.

Ways of Working (Communication & Collaboration)

The whole team would communicate regularly. We were always on top of updating our Trello board and communicating what we had done and haven’t yet. I needed a little extra help since I hadn’t used either blender or unity before, and I would ask whenever I had a question about something. We all would help each other out when there were issues, or we were just confused about something.

Tools for Working (Info & Media Literacy)

I used a lot of tutorials on the blender and unity websites to learn how to use them. Then I used animation tutorials on YouTube and the blender website, so I could learn to animate on blender.

Ways of Living in the World (Life & Career)

Working in a team like this helped with my communication skills and being able to ask for help when I need it.

Reactions to the Final Version

“Has great potential” -Nelly

“great start for ai” -Nelly

Self-Evaluation of Final Version

Simple- It was simple because there was one main job I had, that was to animate the enemy. It wasn’t too much and simple enough that I could get it done without previous knowledge.

Unexpected- Part of our game was unexpected by the idea of the main enemy, they were zombies, which is a pretty common trope in video games and television but we added that they are mushroom zombies, Shroombies. With the design as well it’s a little different.

Concrete- The game was concrete because we all had the same idea of what we were trying to achieve, so we were all together on the idea.

Grammar and Spelling

Grammarly

Editor

Jaycie

Production Project Session 1

SUMMARY

Role

Character Artist

Intention (SMART Goal)

By October 14th, as part of team 4 as Character Artist I will have evidence of adding to the GDD art sections in Dundoc by following Le Duc’s Tutorial for sessions 1 and 2.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

I learned how to make a basic game. I drew characters according to our color scheme and initial designs while following the design of the game.

Slides

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was able to grow as a creative person by not knowing what design to go with at first, so I made multiple and chose which option the team and I liked the best.

Ways of Working (Communication & Collaboration)

I was communicating with others by asking questions about problems I was having or the game was having. I also emailed those at home to keep communication fluent for our group.

Tools for Working (Info & Media Literacy)

I used pictures of different animals as a reference while I was creating characters. I also used other pictures as a color pallet for the game.

Ways of Living in the World (Life & Career)

I developed better communication skills and became more comfortable with asking questions and talking with my team.

Reactions to the Final Version

An Advisor Hunter, said some of the levels were too goofy, and that at first, he thought it was a glitch within our game and not an actual level.

(Jaycie) The background needed something extra. More in depth background.

Self-Evaluation of Final Version

S- The simple version of our game is a frog trying to go home, facing few obstacles

U- There is a surprise boss at the end of the game.

C- We have simple understandable language

C- We base parts of the game and color scheme off of how real animals are, while still having fiction with it as well.

E- You want to get the frog home in the game.

S- In the game you want to try and get the frog home and away from all the spikes.

S-

Grammar and Spelling

Grammarly

Editor

Jaycie