Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I had to learn how to use blender and unity by using tutorials. Then I had to learn to animate. Then another problem I faced was blender deleting all of the keyframes I had, so the animations were incomplete, and I had to go back and do it over again. I used my time wisely so I could try to complete everything I needed to get done. I used other media with zombies in it as a reference for the animations of the zombie.
Ways of Working (Communication & Collaboration)
The whole team would communicate regularly. We were always on top of updating our Trello board and communicating what we had done and haven’t yet. I needed a little extra help since I hadn’t used either blender or unity before, and I would ask whenever I had a question about something. We all would help each other out when there were issues, or we were just confused about something.
Tools for Working (Info & Media Literacy)
I used a lot of tutorials on the blender and unity websites to learn how to use them. Then I used animation tutorials on YouTube and the blender website, so I could learn to animate on blender.
Ways of Living in the World (Life & Career)
Working in a team like this helped with my communication skills and being able to ask for help when I need it.
Reactions to the Final Version
“Has great potential” -Nelly
“great start for ai” -Nelly
Self-Evaluation of Final Version
Simple- It was simple because there was one main job I had, that was to animate the enemy. It wasn’t too much and simple enough that I could get it done without previous knowledge.
Unexpected- Part of our game was unexpected by the idea of the main enemy, they were zombies, which is a pretty common trope in video games and television but we added that they are mushroom zombies, Shroombies. With the design as well it’s a little different.
Concrete- The game was concrete because we all had the same idea of what we were trying to achieve, so we were all together on the idea.
By October 14th, as part of team 4 as Character Artist I will have evidence of adding to the GDD art sections in Dundoc by following Le Duc’s Tutorial for sessions 1 and 2.
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I was able to grow as a creative person by not knowing what design to go with at first, so I made multiple and chose which option the team and I liked the best.
Ways of Working (Communication & Collaboration)
I was communicating with others by asking questions about problems I was having or the game was having. I also emailed those at home to keep communication fluent for our group.
Tools for Working (Info & Media Literacy)
I used pictures of different animals as a reference while I was creating characters. I also used other pictures as a color pallet for the game.
Ways of Living in the World (Life & Career)
I developed better communication skills and became more comfortable with asking questions and talking with my team.
Reactions to the Final Version
An Advisor Hunter, said some of the levels were too goofy, and that at first, he thought it was a glitch within our game and not an actual level.
(Jaycie) The background needed something extra. More in depth background.
Self-Evaluation of Final Version
S- The simple version of our game is a frog trying to go home, facing few obstacles
U- There is a surprise boss at the end of the game.
C- We have simple understandable language
C- We base parts of the game and color scheme off of how real animals are, while still having fiction with it as well.
E- You want to get the frog home in the game.
S- In the game you want to try and get the frog home and away from all the spikes.